Anyone has some suggestions how to run perception in 4.0?
Point being when I dm and design challenges, traps, ect, passive perception seems to be a major problem when you have people who have really high perception (like 20 or above at level 1, powergamers or minmaxers...). I just seems pointless to have traps in a room if they can see them without even rolling for them. Effectively they walk in and notice the damn fly on the wall.
So I was thinking about have passive perception give details about the environment, some useful others not to avoid metagaming, or just getting rid of passive all together. I was just wondering what you guys may think about this.
Point being when I dm and design challenges, traps, ect, passive perception seems to be a major problem when you have people who have really high perception (like 20 or above at level 1, powergamers or minmaxers...). I just seems pointless to have traps in a room if they can see them without even rolling for them. Effectively they walk in and notice the damn fly on the wall.
So I was thinking about have passive perception give details about the environment, some useful others not to avoid metagaming, or just getting rid of passive all together. I was just wondering what you guys may think about this.